Back
in the days of the Playstation, a spunky young woman entered the video
game world and brought a brand new adventure to gamers everywhere. Lara
Croft of the Tomb Raider series was that woman. The Tomb Raider series
hasn’t had a major update in years, and now it’s time for Miss Croft
to reenter the video game world with a brand new adventure. Does Tomb
Raider Legend give new light to the series?
Graphics 6/10
The graphics in Tomb Raider Legend
are pretty disappointing. Yes, the levels themselves have a good bit of
polish. The skies and lush foliage are well-rendered and the
environments do look well-done. The big problem, however, is in their
variety. You will be going through many different ruins that, sadly,
look very much alike. Most of the design is put into structure, and
while that is good, the cosmetic detail is low. It would’ve been great
to see some more variety in the game’s graphics, and while some do
depart from the norm (like a good outside skyscraper mission), the
entire level system feels repetitive and boring. Another major issue is
that there’s plenty of glitches. Collision detection is sloppy, and
you will find Lara missing a jump due to the messy collision detection.
It seems that the only real update in the graphics is Lara herself. She
does look much better than in past games, now having some more realistic
facial expressions and movements. Different environments do alter Lara’s
appearance. The graphics in Tomb Raider Legend aren’t really bad, but
the glitches and lack of variety are disappointing. As a current-gen
game, especially one made this late in the generation, Tomb Raider
Legend doesn’t follow the Xbox’s hardware capabilities, and that’s
a shame.
Audio 7/10
As far as audio goes, Tomb Raider
Legend is a pretty so-so performance. Lara Croft herself is voiced
pretty well, outside of some minor mishaps. Lara’s short quips during
gameplay are well done and do a decent job of showing her personality.
The other characters, however, aren’t performed as well. Many accents
feel forced and they just don’t have incredible dialogue. There are
many cutscenes, so the voice-acting is a well-sized experience. Music is
pretty rare, but sound effects are surprisingly fluid. Interacting with
different environment aspects does trigger some good sound effects.
Audio in Tomb Raider Legend is average.
Gameplay 6/10
Tomb Raider did a good job in
introducing some new gameplay elements to the adventure genre when it
first debuted. After a few installments, however, it seems that Miss
Croft’s legacy is beginning to fade. Tomb Raider Legend, despite some
good moments, isn’t a particularly engaging experience.
The story focuses around a slew of
events of Lara Croft’s past. Apparently, an ancient artifact has a
curse that ruined her childhood, and Lara is out to discover its hidden
secrets. The story is extremely generic, and doesn’t do much to
distinguish itself from other adventure titles.
The controls are a mesh of good and
bad. The A button is used to jump, B to crouch and roll, X to throw the
grapple, and Y to interact with the environment. The D-Pad has a nifty
assortment of abilities, like health packs, binoculars, and switching
weapons. Weapons follow an L-Trigger lock, and the R-Trigger to shoot.
Some interesting quirks begin with the Y button, which can be used
during combat and will have to be used if Lara loses her grip. Also,
pressing the Y button in rhythm with Lara’s movements (like climbing a
rope or swimming) will allow you to move faster. The context-sensitive
use of the Y button is actually pretty cool. The controls are actually
pretty solid, but there comes across a time when they begin to
deteriorate.
That problem is the ridiculously
erratic camera. Controlled with the right analog stick, the camera is
the biggest problem in the entire game. The control is just too
sensitive. You will turn the camera to one side, only to have it go too
far. The horrific camera angles combined with some enclosed environments
and Lock-on make the entire view skewed and unsteady. The entire game
becomes less fun thanks to this problem. The camera control is far too
sensitive for this type of game.
The level design is pretty well
done. Each level has some unique puzzles in each room, using some slick
Prince of Persia-style acrobatics to tie every puzzle together. Some are
a bit tedious, but overall, each puzzles flows together well. Fetch
quests are few and far between, thankfully; most of the game consists of
just figuring out what to do and accomplishing it. The level design isn’t
as original or fluid as Prince of Persia, but it does have enough quirks
to keep gameplay from being too repetitive.
Combat is so-so. Lara’s gunplay
abilities are limited, but not too much. Using the R-Trigger to shoot
and L-Trigger to lock on, Lara can move about the environments pretty
well, although the camera remains a constant problem. Lara has some nice
bullet-time moves when close to an enemy and taking out a crowd is
challenging enough to be a multi-try deal, while not being overly cheap.
Some interesting tricks include the Y button. Lara can pick up weapons
on the fly with it, can do some up-close melee abilities, man weapons,
among others. The coolest is probably the ability to shoot environment
objects to damage enemies. The Y icon will appear and pressing it can
make barrels explode or giant screens to topple on enemies. The use of
context-sensitive abilities dimensionalizes the combat and is a welcome
addition to the game.
Some interesting cinematic
sequences also make an appearance. At times, the game pans out to a
different camera angle and Lara must race against an oncoming object to
avoid the dangerous consequences. These sequences do provide some neat
moments, like running from a monster or giant stone ball. The game’s
cutscenes do provide some Resident Evil 4-style interaction, which does
keep you on edge when the times get tough. These interactions aren’t
very deep, as they coordinate with the controls exactly, but they are
pretty cool to watch and participate in. Overall, the gameplay does move
forward with some cool additions, but a poor camera and lack of truly
original concepts makes the gameplay less than stellar.
Replay Value 5/10
There’s not much to do at all
once the story is done. You can collect hidden artifacts in each level,
but overall, the story just isn’t worth playing all over again. A Time
Attack mode is included, but that’s too little too late after messing
with an uncooperative camera. This game screams "rental".
Final Verdict 6/10
Tomb Raider Legend is a
disappointment. Lara Croft’s legacy as a popular video game character
is beginning to fade and no better proof is this game. In the extremely
short amount of time you complete this game, you will have mixed
emotions to the result. At one point you’ll be cheering after taking
out a slew of enemies or figuring out a complex puzzle. At another you’ll
be missing jumps due to a sloppy camera and poor collision detection.
For each step Tomb Raider Legend takes, it takes another back, leaving a
shell of a franchise behind. There are things to love in Lara Croft’s
latest adventure: the Prince of Persia-style gameplay and solid gunplay
are some highlights. However the technical problems, erratic camera, and
short length will keep this game out of your collection. Rent this game
if it looks good to you, but avoid purchasing this game.