In the days of the Nintendo 64,
Nintendo had their colorful collection of clever characters at their
climax. Mario had Super Mario 64, Link had Ocarina of Time, Starfox had
Starfox 64, and so on. But, apparently, this wasn’t enough. The people
at HAL Laboratory didn’t just give us more, but they tested the
Nintendo 64's multiplayer aspect. The result is the crossover commotion
of Super Smash Bros. An instant multiplayer hit, Smash Bros. was
arguably the best multiplayer game around. Nintendo released their next
console, the Gamecube, in 2001, and with it, a brand new Smash Bros.
Super Smash Bros. Melee is the sequel to an incredible game.
Graphics 10/10
Super Smash Bros. Melee is probably
the best way to demonstrate the Gamecube’s power as a console. Even
from the gorgeous opening cinematic, you realize how much detail is in
everything. Not just the characters, not just the environments.
EVERYTHING. Out of the 25 total characters (26 including Sheik), each
character has an unbelievable amount of detail in their appearance. It
doesn’t matter which one; they all look excellent. Even in the heat of
gameplay, you can pause and zoom in to prove it. Link’s tunic looks
realistic. Samus’s armor looks futuristic. Each character is perfectly
designed. Environments are absolutely stunning. Each one has some
Nintendo reference (outside of some original Smash Bros. originals), and
each one retains the character that their game portrays. The jungle
landscapes of Donkey Kong’s world are lush and natural. The futuristic
F-Zero racetracks have an immense sense of speed. Each one not only
looks great, but feels appropriate for the game. Attacks from every
character are awesome. Mario’s fireballs burn and spit embers, and DK’s
punches are visceral and hard-hitting. Even the menu screens are
futuristic and much less plain that the first Smash Bros. This isn’t
just a step up from the last one; this is truly a game that demonstrates
a console’s graphical power. Unbelievable.
Audio 10/10
Nintendo kept the original
soundtracks of the games, and let them loose. Mario’s classic theme is
retained in the Peach Castle level. The funky DK rap is in DK’s level.
The Hylian songs of the Zelda world are excellent to listen to. Many of
the songs have been changed instrumentally, but none of the changes hurt
the audio. Some songs are orchestrally performed, like the impressive
Fountain of Dreams from Kirby, while retaining every bit of character
the game had. Character voices are done well, including Link’s Hylian
battlecries and Captain Falcon’s "show your moves". Each
attack is very hard-hitting, and the loud smacks, pounds, and explosions
present a powerful audio. The announcer this time around is pretty much
the same: different, but pretty average sounding. The crowd’s cheers
add to the action. When all of these ideas combine, the game takes off.
Hearing a massive explosion, then the crowd’s cheers, the game just
feels immense. The audio in Super Smash Bros. Melee is excellent.
Orchestral sounds, authentic themes, and good voices and attack sounds
all add up to an incredible piece of audio.
Gameplay 10/10
Super Smash Bros. was a fighting
game, but it wasn’t a traditional one like Street Fighter or Soul
Calibur. Smash Bros. played more like Power Stone: a very chaotic and
frantic fighter where a lot was happening at once and up to four players
could fight. Instead of KO’ing an opponent, the goal was to deal
enough damage to weaken the enemy, then knock them off the screen.
Damage percentage was replaced for HP; the higher the percentage, the
easier it is to send an opponent flying. Rather weird for a fighter, but
in the end, it works. Super Smash Bros. Melee takes the original concept
and multiplies it immensely.
The controls are rather odd for a
fighter, but then again, Super Smash Bros. Melee is no ordinary fighter.
It functions using a unique "tap" system, where actions are
determined by how quickly you move the Control Stick. By tapping up
(moving the Control Stick up quickly), the player can jump. This can
also be executed with X or Y. A is used for standard attacks, B for
special attacks. Either one can be altered by height, movement, and
Control Stick direction. By tapping the Control Stick and pressing A
simultaneously, the player can execute a special attack called a
"Smash Attack", which can be charged by holding down the
combination. Smash attacks are super powerful attacks that can knock an
opponent far off the screen. R and L are used for a shield which can be
weakened after attacks, and Z is used to grab (followed by the Control
Stick or A for some throws and bludgeons). All of this seems much more
complicated than traditional fighter controls, but this is not a
traditional fighter, and these controls work brilliantly after practice.
A new addition that Nintendo
brought in was some defensive tactics. By pressing L or R and down on
the Control Stick, you can perform a dodge while remaining in the same
place. Press left or right instead of down to roll out of the way. While
in mid-air, press L or R to dodge an attack coming from the air. Escape
a thrown object or projectile. These new defensive moves make the combat
much more in-depth and diverse, something that felt a tiny bit lacking
in the previous game.
Items are also essential to a swift
victory. Nintendo’s characters have brought some familiar weaponry
with them, from Mario’s Bob-omb, to Link’s Heart Container, each one
has its own strengths and weaknesses to contend with. Some, like the
hammer, are frantic and insane to use, keeping the already fast gameplay
always in the highest gear.
One severely lacking thing in the
last Smash Bros. was the single-player. It was merely a climb-the-tower
style game where you face off the same opponent over and over,
regardless of character. This time around it’s been fixed. Well, more
like completely redone on every possible level. There’s now two
different main modes at start. Classic Mode is pretty much the same as
the last, but this time, opponents aren’t always the same. Battles are
also a bit varied, all the way up to the climactic battle with Master
Hand. The second mode is Adventure Mode, which is more a tribute to the
many games in Smash Bros. It plays out in the different worlds of the
Nintendo characters, and are assigned in different challenges. For
example, the first mode is a Super Mario Bros. style mode to get to the
end of the level side-scrolling. Another is facing down Giant DK. This
mix of exploration and fighting is a welcome improvement over the
single-player of the last Smash Bros., but there is more. Some lesser
modes are provided. An Event Match is a mission-based mode where you are
assigned goals that must be completed. Defeat a giant Yoshi, pit Mario
vs. Bowser, these events are all fun and all challenging. Another mode
is Training Mode, a mode where you can associate yourself with character’s
techniques or environmental traps. One final mode is Stadium. Stadium
pits you in the Target Test, a test of speed and target-breaking
endurance, Home-Run Contest, a test of how well you can use the Home-Run
Bat item, and Multi-Man Melee, an endurance test of surviving a slew of
wireframe opponents. All of these single-player modes add up to one
enjoyable experience, even when your friends aren’t there. But that’s
just the single-player...
Multiplayer is the core of the
game. Nothing is better than inviting your friends over and playing this
game till who-knows-when. Multiplayer’s modes have gotten a lift. The
traditional "free-for-all" is now called "melee",
but plays the same. Every player against the others. There are four main
melee types: time, stock, coin, and bonus. Time involves every player
trying to score as many KO’s before time runs out, while avoiding
being KO’d themselves. Stock is survival; a set amount of lives is
given, last man standing wins. Coin, a newcomer, involves attacking
players and gather coins that explode from the attack. The harder the
attack, the more coins come out and the higher the coin value. Whoever
has the most coin points at the end of the time wins. Bonus is a unique
new mode based on fighting style. After a round, each player is assigned
titles and given points depending on the way they fought the round. For
example, some titles involve the player grabbing but never throwing, or
using over three of a certain item. After a round, the points are
collected, and whoever with the highest score wins. These modes can also
be tweaked for team battles as well.
Some new additions to multiplayer
are the Special Melees. These specific battle modes involve new quirks
to the battle. For example, Giant Melee pits all characters as giants
against each other, and Invisible Melee makes all players invisible.
Some are very quirky, like the crazy Fixed-Camera, where the camera
shows the whole battlefield the whole time without any adjustment at
all, or Single-Button, where no special attacks are allowed. They can
also be tweaked with teams. These may seem like tacked-on modes, but are
a blast to play with friends. SSBM can also keep track of records for
players, showing who is the best, who has the most used character, and
even strange records like total distance ran. These records are great to
look back on after a long tournament or late night gaming session. SSBM
also features some interesting additions like Camera Mode, a way to
capture some sweet still-frame photos of battles, and a very well-made
movie featuring the characters.
A brand-new addition to SSBM is the
trophies. By progressing through single-player or multiplayer, coins can
be earned. You can spend these coins to earn trophies, which are
basically bios on Smash Bros. characters, items, arenas, or even
characters that aren’t in the game at all. These are excellent
nostalgia for Nintendo fans or gamers in general. Also, some trophies
can only be unlocked by completing objectives, like earning a certain
arena or finding them in the Adventure mode levels. This is a very cool
addition, keeping track of all the Nintendo characters and the whole
legacy of the gaming giant. SSBM is one of the most in-depth, smooth,
and most of all, fun fighter to arrive since the first. Perfect.
Replay Value 10/10
Where do I start? Well, there are
tons of unlockables. Characters, arenas, and modes are abound. Also,
getting every single trophy and completing every single challenge will
keep you playing for years. Then, try playing every single difficulty.
You’ll create your own challenges, try to top your own high scores and
times, and eventually fight your friends. This is a game with
unbelievable amount of longevity in it. I seriously cannot get bored
with this game. There’s so much to do, so much to unlock, and so much
polish in the gameplay, this game never gets old.
Final Verdict 10/10
Super Smash Bros. Melee is not Soul
Calibur. It’s not Virtua Fighter. It’s not Street Fighter. But it
doesn’t need to be. Actually, we don’t want it to be. Super Smash
Bros. is its own series, and creates a new experience in fighting games.
Playing as classic Nintendo characters is enough of a reason to play
this game, but HAL didn’t stop there. With a much-improved
single-player, a flawless multiplayer, slick and precise controls, an
incredible amount of depth, a seemingly-endless amount of unlockables
and lifespan, and a downright excellent presentation, SSBM improves on
the original on every level. Who cares if it’s not traditional? Who
cares if it’s different? Super Smash Bros. Melee is one truly
excellent reason to have a Gamecube. Heck, this is the reason to have a
Gamecube. Please buy this game; it is some of the most fun you can
possibly have as a gamer. Super Smash Bros. Melee is a game that I can
only name as perfect. Sheer gaming perfection on every level.