Soul
Calibur lit up Dreamcasts across the globe in greatness, being arguably
the best Dreamcast game ever and arguably the best traditional fighter
around. In 2003, Namco released three versions of Soul Calibur II across
home consoles, each with its own unique character. After playing through
my copy of Soul Calibur II for my Gamecube, I, among many others,
eagerly awaited the arrival of Soul Calibur III for the PS2. Does it
live up to its name?
Graphics 9/10
Very, very, well done.
Without having any graphical powerhouses to play on, gamers got worried
that the third game would lose its graphical polish. Well, it didn’t.
This is an incredible looking game. With a returning cast of classic
Calibur combatants, Soul Calibur III makes each one look pristine and
detailed. The attacks are beautifully animated and when you feel a giant
sword slam down, it hurts just looking at it. The different Soul Charge
attacks and signature techniques feel as they did in the past and keep
their polish and fluidity in animations. The backgrounds are absolutely
stunning and are diverse in their actions. The camera angles are
perfectly set-up and don’t conflict in gameplay. The only problem is
that while there is a lot going on in the background, some attacks will
bring some slowdown when both the background and attack are flashy and
full of effect. But this is rare and doesn’t stop the fact that Soul
Calibur III pushes the PS2 to its limits.
Audio 8/10
Soul Calibur III
brings back the climactic and heroic orchestral sounds of the previous
games and includes some classic scores among some new sounds as well.
The orchestral sounds are well-played and fit the bill when fighting
against the opponents. Each character’s theme is appropriate for their
style, appearance, and origin. The voice acting returns, cheesy writing
and all, but Japanese voice acting returns as well, if Mitsurugi’s
samurai speak or Tira’s creepy phrases get on your nerves. The game’s
audio doesn’t change much, but provides some great scores for battle.
Gameplay 8/10
Soul Calibur III does
take many new steps toward fighting finesse, but not all of these are
perfect. Each character has their own specific story mode, as they
search for their respective sword goal. There is a nice variety of
characters to play as, including old favorites like Cassandra and
Nightmare and some new ones as well. The three big newcomers are Setsuka,
a hidden-blade-wielding woman, Tira, an assassin girl with a giant ring
weapon, and Zasalamel, an immortal scythe-wielder. These new weapons do
provide the developers to try some unusual weapon styles. While Setsuka’s
techniques are smooth and fluid, Tira and Zasalamel’s weapons are much
different, and therefore, don’t keep the fluidity that other weapons
like Mitsurugi’s katana or Kilik’s staff have. The weapons feel
clunky and don’t feel as polished as others. I was severely
disappointed with Zasalamel’s controls, mostly because he was my most
anticipated addition to this installment. Fortunately, the old
characters keep their controls smooth and provide a nice diversity in
fighting styles. Other new character additions include Siegfried, the
man who became Nightmare, and some unlockable fighters. Another minor
problem is the amped-up difficulty. Any newcomer will have their hands
full in the difficult fights. While they aren’t impossible, they will
encourage good blocking and well-timed attacks. While Soul Calibur II
was accessible and easy to play, Soul Calibur III feels like it was made
for fighting fans first. If you can overcome the difficulty, the third
game will give you a challenging and fun time.
Namco brought in a
Character Creation mode for the third game, allowing players to design a
character, choose their fighting style, and let them loose into combat.
This idea provides some nice outfit design and color choice, but from
the start, feels lacking. The majority of items to use are unlocked from
the start and encourage a lot of game time to get the payoff. Also,
fighting styles feel confined. From the start, only a handful of
fighting styles are available and it just feels incomplete and
tacked-on. Once the unlockables are unlocked, creating a character can
be much deeper, but fans of the series will be excited to create their
own fighter at the beginning and for that reason, the game doesn’t
completely succeed there. A fun addition is the ability to customize
colors for already existing characters. You can make Kilik wear yellow,
or give Siegfried pink hair. It’s surprisingly fun and entertaining.
Namco included a very
nice variety of modes in Soul Calibur III. The story modes (Tales of
Souls) for each character use a choose-your-own-adventure motive. This
is cool, but doesn’t affect the actual game too much. During the story
mode, the player will deal with Resident Evil 4-style cutscene
interaction which can turn the tide of a battle or the story itself, a
pleasing bit of interactivity. The second mode, Chronicles of the Sword,
is a strategy sub-game where you create leaders to use in battle and
defeat your enemies. It does feel slimmed-down, but is a nice diversion
when the other modes get boring. Tournament mode is pretty much a basic
tournament. Arena battles provide many different battle types, including
classic Time Attack and Survival. Museum gives the player some
background on the characters and allow them to view art, cinema, and
more. The shop provides many items, weapons, and armor types to unlock.
One rather large problem I had with the gameplay is the many load times
throughout. Load during the story, load before an encounter, load to see
your weapons in the shop. I didn’t like having to wait five seconds
before seeing a weapon, not wanting to buy it, then waiting for the next
one to load. It just got tedious. The gameplay of Soul Calibur III has
some downsides, but overall, the game is still playable and fun.
Replay Value 9/10
There is so much to do
in Soul Calibur III, it’s not even funny. There is a huge amount of
things to buy in the shop, and getting the gold to do that will take up
most of your time from there. But even if that bores you, Arena battles,
the Museum, and the Chronicles of the Sword mode will keep you coming
back. Vs. Mode (though without the online play) is also solid and
remains a major player in the game’s replay value. There’s just so
much in this game.
Final Verdict 8/10
Soul Calibur III is a
good game. It just feels a bit toned-down compared to Soul Calibur I and
II. The idea of adding more difficult AI is a polarizing deal. You’ll
either love the challenge and satisfaction of your enemy’s defeat, or
you’ll just feel cheated. The new character controls and lackluster
Character Creation also were letdowns, among the lengthy load times. But
the original characters and solid gameplay remains true to its roots and
creates a very fun weapon-based fighter for your PS2. If you have the
soul, Soul Calibur III will still be a fun game. Not as good as the
first, but good nonetheless.