Sonic
Riders (GCN) |
Sonic’s ventures
through gaming have led him from side-scrollers to party games. One
genre that was briefly visited by the blue hedgehog was the racing game.
Sonic R was the Saturn racer that was rather forgotten. But, Sonic Team
has created another racing game featuring the blue blur. With new
characters, a new setup, and some new moves for Sonic to use, is the new
hoverboard racer Sonic Riders a winner?
Graphics 8/10
These graphics are beautiful. The game opens with an incredible anime
opening featuring Sonic and his crew along with the newcoming Babylon
Rogues. The game shifts into some excellent cutscenes. Sonic and his
friends look great and the lighting effects are stellar. In-game, the
sense of speed is phenomenal. Riding on the hoverboards is graphically
entertaining. The racers’ movements feel natural and true, and the
trick animations are very well done, though not as graphically
astounding as the moves in games like SSX. The levels are gorgeous and
diverse, with excellent air, water, and sand effects. The graphics truly
demonstrate the speed and intensity of a Sonic game. However, if you do
slow down the game, you will notice some incompleteness in levels. There
are some grainy textures beneath the speedy surface. Also, the regular
cutscenes are okay, but don’t seem to express as much detail as the
gorgeous and rare ones that you see at certain points in the game.
Overall, though, Sonic Riders is a slick looking racer with some really
beautiful graphics.
Audio 7/10
The voice acting is pretty average. Sonic and the rest of the crew sound
fine, but the Babylon Rogues’ voices don’t keep the same quality.
Jet’s voice especially just doesn’t seem to fit the character. The
in-game audio focuses around techno tracks during races, some pretty
well done air sound effects, and the occasional voice quip. The
announcer sounds off far too much and gets annoying. The audio here
doesn’t keep the same quality as past Sonic games, but doesn’t stray
too far and still is passable.
Gameplay 6/10
Here’s the big problem. Sonic Riders is Sonic’s way of reentering
the racing genre. Sonic and his friends use hoverboards (or as they call
them in the game, Extreme Gear) to race in different locations. Sounds
cool. Sounds.
The story is that Eggman is setting up a racing tournament to gather the
Chaos Emeralds. Pay a Chaos Emerald, participate in the tournament. Win
and you get all the Chaos Emeralds. Sonic and his friends know that he’s
up to no good, so they enter. After entering, a squad of racers called
the Babylon Rogues arrive and challenge Sonic and his crew. The story is
okay, but nothing too original.
The controls are similar to those of another Gamecube racer, Kirby Air
Ride. You don’t hold a button to accelerate; you move on your own. A
is used to jump, B to boost (which takes energy from the Air meter), L
and R to drift. The controls are simplified for easy access...and that’s
the problem. The controls are oversimplified. Even worse is that they
are touchy and clunky. Drifting is a serious pain, as you won’t grip
the ground enough and eventually fall off the track. Hitting walls will
be common, as will falling off a wall-less edge. When riding behind a
player, Turbulence is so easy to ride, you barely have to do anything.
The controls are a clunky hybrid of F-Zero, SSX, and Kirby Air Ride, and
don’t help the races’ credit.
Air is the prime source of power during races. Air can be used to Boost
and gain speed. Air can be earned by performing tricks off of ramps,
riding turbulence, or stopping in Pits to recharge. The Air system does
encourage management of your energy, which doesn’t work in such a fast
paced game. To keep up with other racers, you must Boost a lot.
Eventually, you’ll run out. The entire system feels inappropriate for
such a game. Tricks are especially important in getting air. By pressing
A off a ramp, you can get a jump and perform tricks by tilting the
Control Stick. The trick system is very simplistic, too simplistic in
fact. Performing tricks mostly relies on the timing of the A button
press. Turbulence is a trail of air that racers leave behind them. The
Turbulence can be rode by other players to gain a lead. The Turbulence
can be used as a half-pipe to perform tricks, but is usually used to
gain speed. The whole Air system is an ambitious way to create a racer
in the Sonic world, but the whole premise doesn’t play as smooth as
hoped.
Different racers have different strengths in speed and skills. The three
types of racers are Speed, Flight, and Power. The Speed characters’
skill is grinding rails to reach other areas. The Flight can fly through
acceleration rings. Power can smash obstacles in the way. As great as
the strengths are, they really have no distinct effect on the races. You
can choose a character and win, regardless of their type. The characters
lack speciality, so you’ll most likely pick your favorite character or
in the case of Story Mode, play as who the game assigns.
The tracks themselves are very detailed in appearance, but as far as
structural detail, the game still suffers from the clunky controls.
Turns will appear behind the cloudy Turbulence and you’ll most likely
miss the turn. The multiple paths favor one type of racer over another.
The problem is using the Air system in the races. The track design doesn’t
coordinate with the system used. Most of the time boosting is the last
thing the game wants you to do, and that is where Sonic Riders stumbles.
Sonic games, especially Sonic racers are about speed. Trying not to fall
off an edge or turning a perfect corner is not what Sonic games are. The
entire package lacks the Sonic structure. The gameplay in Sonic Riders
is ambitious and the sense of speed is downright incredible. However,
the clunky controls, bad level design, and lack of difference in
characters don’t help the game.
Replay Value 8/10
Despite a short story mode, Sonic Riders offers a few more things to do.
The Mission Mode is an objective-based mode and is pretty entertaining.
The Battle Mode is well-done, and the Tag Mode multiplayer is
interesting and uses the Air gauge well. Unlockables are abound in the
game, with hidden characters and tracks. The entire concept is expanded
upon well, despite the control issues.
Final Verdict 6/10
Sonic Riders may be an elaboration of Sonic’s racing career, but the
entire concept feels incomplete. The Air system is ambitious, but is
clunky and most of time, doesn’t seem to affect a race. Each character
lacks gameplay significance, and the levels make the game frustrating
when combined with the sloppy controls. There is a lot to do in Sonic
Riders and the presentation is excellent, but beneath the gorgeous
graphics lie gameplay problems that hurt an otherwise solid game. If you
have to have every Sonic game ever made, this will please you with its
colorful cornucopia of characters. Anyone who liked Sonic for the
gameplay will be disappointed at this game’s shallow gameplay and
frustrating controls. This is a game best rented.
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