Since
his debut in Sonic Adventure 2 for the Dreamcast, Shadow has become an
iconic character in the Sonic universe, gaining popularity to rival even
Sonic himself. After reappearing in Sonic Heroes, Shadow’s surprising
return brought up many questions of the events between Sonic Adventure 2
and Sonic Heroes. Sonic Team has decided to not only fill the storyline
gaps, but create a whole new style of game for Shadow. Not only that,
but this time, Shadow’s packing heat. Does this turn in the mature
direction help or hurt Shadow’s self-titled debut?
Graphics 8/10
The graphics are
great. The beautiful opening cutscene is a highlight, and with dark
animations and a ton of action, is truly a sight to behold. Even the
lesser cutscenes are detailed well enough to provide some entertainment.
In-game, Shadow moves fluidly and can gain and excellent sense of speed.
Varying environments and weapon effects keep the graphics looking sharp.
The two Chaos effects, Control and Blast, both are very nice. Chaos
Control makes Shadow rush through the level at insane speeds, even for a
Sonic game. The dashing effects and blurs make Chaos Control a moment to
remember in the graphical world of Shadow the Hedgehog. Chaos Blast,
though not as astounding to look at as Control, is a wave of energy that
is truly marvelous to watch. Sonic Team has done some work on camera
control, making it easier to navigate and view the environment, even
though it is a little touchy. Another problem is the lack of enemy
types. It would’ve been better to see a few more varieties of minions
to battle. Overall, Shadow the Hedgehog is a great-looking game.
Audio 8/10
Crush 40 returns to
open the game with the excellent "I Am" theme, creating an
urban rock theme to keep the action high. The rest of the theme music is
also appropriate for each level, mixing urban techno and hard rock to
create a slick atmosphere. Shadow’s voice acting is surprisingly well
done, and I have no complaints with how he sounds. The rest of the voice
acting, however, can get annoying. Charmy, Vector, and even Knuckles are
voiced rather badly, but Sonic and the others remain voiced adequately.
Ring sounds, weapon effects, and environmental noises are decently done.
Audio-wise, Shadow the Hedgehog is an urban romp, providing some
excellent music and okay voice acting.
Gameplay 8/10
Probably the most
controversial topic of the game, Shadow the Hedgehog stirred up some
debate when word got out that Shadow is armed this time around. Well, I
can’t say that it hurts, although it doesn’t particularly help. The
story picks up with Shadow being contacted by Black Doom, the leader of
the Black Arms alien army. Shadow is told that Black Doom knows of his
past. Shadow, determined to unlock the secrets of who he is, has no
choice but to enter the fray between the Earth forces and the Black Arms
army.
Controls are tweaked a
bit to Shadow’s armed character. Control Stick to move, A to jump.
Now, though, B is used shoot a weapon, attack with a bludgeoning object,
or jump some simple hand-to-hand combat. X is used to swap weapons, spin
dash, and interact with the environment. The X button is a bit
overequipped, having too many actions with too little room for error.
Sometimes you’ll be a bit too far from a weapon, accidently spin
dashing off a ledge. Troublesome, but soon this is adjusted to. Y is
used for special Chaos techniques, either Chaos Control or Chaos Blast.
The camera, controlled with the C-Stick, is much more flexible, making
the game much easier to explore. Controls, although a bit touchy and
overequipped in some areas, are good and don’t cause too much trouble.
Shadow’s adventure
uses a good-evil pathway. Depending on the choice of missions, Shadow’s
destiny can be realized and fulfilled. In most levels, you can take one
of three paths: hero, dark, and neutral. Hero involves doing noble
things, like destroying all the invading aliens or helping out the Earth
forces of GUN. Dark involves siding with Black Doom and performing tasks
like destroying GUN soldiers or activating shields to protect the Black
Arms. Neutral involves mostly just finding the Chaos Emerald as quick as
possible. Almost every level has a choice between these three different
objective types, creating for a huge amount of choice on how you want
Shadow’s journey to be mapped out. Different levels appear depending
on your choices. This unique style of storyline progression is well
done, making Shadow’s adventure all the more enjoyable.
Now, there’s the
actual gameplay. Levels are pretty much what you’ve expected in 3-D
Sonic: the running, loops, corkscrews, dashing, and all the rest. Shadow
the Hedgehog takes after all that. However, Shadow isn’t gonna just
bounce on enemies’ heads this time. Shadow has a plethora of weapons
to use, and he’s not afraid to use them. Each projectile firing weapon
has auto-aim when near an enemy, so hitting the foe isn’t too
difficult. The shooting parts are actually pretty well done, allowing
you too dash, fire, and keep moving simultaneously. The integration of
the shooting and platforming is slick and fun. However, the camera is
still a bit of an issue. Sometimes you won’t know where you’re
shooting, and then you’ll get a cheap backshot from the enemy. As
great as the overall action is, the camera still isn’t perfect. Also,
shooting is great, but due to the objective-based nature of the game,
the superb Chaos Control is pretty much useless, as you will miss
crucial enemies or other items. Vehicles are present to help you out as
well. Some, like the Black Hawk, are very fun to board and use. Others,
like the Air Saucer, are just plain boring. Although, most of the time
you’ll mostly just be moving on foot, dashing and shooting.
But all the shooting
is only important for Hero and Dark missions. For neutral, it’s mostly
like all other Sonic games: Point-A-to-Point-B running. This is where
the high-speed action and Chaos effects are at their prime, bringing
back some of the fast action of the past. Dashing along corkscrews and
spinning through the levels is an absolute blast, and when using Chaos
Control, Shadow rushes through the levels at incredible speeds. Sadly,
though, not all levels are this fast or even use the neutral missions,
but when they do, the game is unbelievable. Some minor changes do affect
the gameplay a bit. No longer is there the classic 100-Ring free life
rule. This means that you have to be a bit more careful avoiding those
treacherous bottomless pits. Also, you no longer lose all of your rings
after an attack. Personally, I like it. I hated losing all my rings
after an attack. These small changes do change the game a bit, drifting
away from Sonic tradition, but don’t hurt the game that much.
Bosses in Shadow the
Hedgehog are standard fare in 3-D Sonic games; giant creatures and
robots emerge to challenge our spiky hero. The boss fights brutally
suffer from horrible cameras that keep an annoying lock on the boss,
completely hiding the edges where Shadow could fall off, enemies that
could be attacking, and item crates. As wonderfully-designed each boss
is, this awful camera work makes boss battles a true ordeal and not
nearly as fun as the rest of the game.
Replay Value 9/10
With over 300
different storyline combinations and over 10 different endings, Shadow’s
adventure is the deepest and most complex yet. Exploring through each
storyline is a real treat, making crucial decisions and taking sides.
You can also gather keys in the levels to unlock some secrets. The
ranking system returns, always adding even more replay value.
Multiplayer? Meh. Sonic multiplayer is okay, but not very deep. Besides,
the majority of the fun will come from the extensive and intriguing
single-player. This is a game you will be coming back to for a good,
long while.
Final Verdict 8/10
It’s pretty easy to
tell that Sonic Team was aiming for a mature audience, but they’ve
avoided the bandwagon pitfall by integrating the shooting into the
fast-paced action dashfest that is the Sonic universe. Giving Shadow a
gun and some mild language was definitely worrying the fans, but in the
end, made a great game. The camera is still a bit touchy, but I must say
that Sonic Team did not drop the ball on this game. Learning about
Shadow’s past is enough of a reason, but the fast-paced shooting and
over-the-top running is well done. Replay value is plentiful, thanks to
the clever good-evil storylines to choose from. I can’t really call
this a Sonic game, but Shadow the Hedgehog hopefully will convince Sega
to explore Shadow’s character more, and even allow him to have his own
spinoff franchise. Shadow may not be completely improving the Sonic
series, but by adding such fast action, I really didn’t mind. With
great graphics, excellent audio, and some of the fastest gunplay around,
Shadow the Hedgehog is a winner.