Resident
Evil was and probably still is one of the greatest survival horror
series ever, and in some people’s eyes, kick-started the genre into
fame. After some incredible sequels and some spin-offs and remakes
across the consoles, the newest Resident Evil has been released for
Nintendo’s little purple box. After many delays and a mob of eager
fans desperately wishing for a solid release, Capcom has brought out
Resident Evil 4.
Graphics 10/10
The game is scary, and
no better proof is the graphics. Resident Evil 4 pushes the processing
power of the purple machine by throwing on the ambience at absolutely
every chance it gets. In the dark and suspenseful world of Europe, Leon
S. Kennedy must fight through hoard after hoard of mad zombie minions.
The big draw in Resident Evil 4 is the now controllable camera. No
longer does the game have static camera angles. Although it doesn’t
have as ominous a perspective as the previous did, the game makes up for
it by providing such an immersive gaming experience. The levels have an
incredible amount of spook factor. The game starts in quiet villages in
Spain and immediately the game starts its freaky, scary craziness. Each
enemy you see is spooky and full of scary character, and when they start
teaming up, the game truly proves itself. Although a huge amount of the
murderous minions throughout are similar in appearance, they appear in
hoards and the game’s frame rate never suffers from it. The minions
attack in variety. Some will swing pitchforks, others will throw
dynamite. Some will throw axes, others will blow fire. This is where the
slick weapon presentation starts and doesn’t stop ever. The weapons
are detailed well and each one has its own look and effects upon use.
The gory enemies promise a boatload of scares and not once do the
graphics in Resident Evil 4 suffer. This is the game to prove what the
Gamecube is graphically capable of. Absolutely superb graphics on every
possible level.
Audio 10/10
Spooky. The audio
picks up right where the graphics left off to create an incredibly
immersive world to explore. Leon and the other characters are voiced
well, despite the hilariously cheesy writing. The game begins in a short
flashback to the previous events of Raccoon City, with Leon narrating it
well. Once the gameplay starts, you quickly feel the immense sense of
fear the game emanates. The sound effects of crows cawing and the ill
wind begins the horror-filled trek into Resident Evil 4. The music tunes
out during the quiet beginning, but once enemies appear, the music
starts a heartbeat-like score as the enemies approach you. The attacks
of each enemy is perfect-sounding. The fire sounds fierce, the axes
clang when you shoot them out of the air. Speaking of shooting, the
weapon sounds are amazing. Each weapon has its own unique sound, even
compared to a similar weapon. The ambience the game creates is
staggering, and you won’t find a more atmospheric game on the Gamecube.
Gameplay 10/10
Resident Evil veterans
got worried when they heard about Capcom deciding to change their
gameplay style for Resident Evil 4. No static camera angles, no
typewriter ribbons, pretty much everything about Resident Evil was
changed in the fourth installment. In my opinion, the game is absolutely
amazing. Leon S. Kennedy, the hero of Resident Evil 2, returns after the
events of Raccoon City and Resident Evil 2, this time on a rescue
mission to find the President’s daughter, Ashley Graham. Sent to the
rural and quite atmospheric lands of Western Europe, Leon discovers that
the people of the nearby villages are acting pretty aggressive. Leon
quickly suspected Ashley’s endangerment and springs into action. Right
off the bat, the player realizes how different the game is from its
predecessors. The camera centers behind Leon at all times and shooting
is used by holding down the R button and pressing A. Knife attacks are
done by holding down the L button and pressing A. The game quickly zooms
in to a nice over-the-shoulder perspective, allowing for a precise
aiming system with use of a laser-sight and being able to see a nice
amount of the enemies around you. This new aiming system also provides
the ability to shoot enemies in certain parts of their body. Shoot an
enemy in the legs to cripple them or in the head to make them flinch and
stumble. At certain times during gameplay, the game will show a contact
sensitive alert message. By pressing the button shown on the screen, a
certain action will take place. During battle, Leon will execute a
powerful kick to make enemy heads explode or dodge an oncoming attack.
When facing a window, Leon will jump out for a quick and effective
escape tactic. This creates a very fluid and much less confining game
space to play in. The intuition of the contact-sensitive system is key
in surviving in battle. It also gives the environments a much larger
scale and the ability to jump out a window or hop over a fence on the
fly makes the fast-paced firefights a heart-pounding and fun experience.
The weapon system could have been aided just a bit by adding in a button
to switch weapons on the fly, but bringing up the inventory screen with
the Y button pauses the game so the player can catch their breath after
dealing with hoard after hoard of crazy village minion. The controls of
Resident Evil 4 never are cumbersome and are a milestone in action
gaming.
The levels take place
in only a few areas, but the areas are filled with rooms and subareas to
explore. One of the best things about the division of areas is the
significantly short load times. Although there is some waiting, the load
times are kept to a very solid minimum. Rooms are diverse and there’s
always some sort of trick to solving a puzzle or defeating the many
enemies. When fighting the enemies, the wide-open environments offer
some unique ways to eliminate an enemy. On a high ledge, an enemy can be
shot to make them stumble and fall off. Not only that, but the amazing
amount of weapons are available. Merchants exist throughout the game and
will aid you in your journey to finding Ashley by selling weapons and
upgrading already existing ones for a more powerful punch. One minor
problem is that the merchant doesn’t sell ammunition, which seems like
an obvious idea, although you quickly realize the large amounts of ammo
scattered around the environments. Herbs, the Resident Evil series’s
trademark in medicine, are still present, allowing for mixing and
healing. The merchants in Resident Evil 4 sell a very thorough amount of
weapons for use, from shotguns to sniper rifles. You won’t find
yourself disappointed in the weapons department.
The enemies in
Resident Evil 4 will scare even the most hard-core of survival-horror
fans. The swarming Ganado enemies replace the zombies with
faster-movement, teamwork, and much more clever attacks. Not convinced?
Try a mad chainsaw-wielding Ganado who isn’t afraid to slice your head
off. If the basic enemies don’t scare you, the bosses will. Some of
the most stellar bosses ever conceived exist in the world of Resident
Evil 4. Each one isn’t particularly difficult, but are challenging and
scary enough to keep any gamer on edge. The contact-sensitive buttons
are used to their fullest in the boss fights and create some of the
greatest survival-horror has ever seen.
A major element in
Resident Evil 4 is escorting Ashley around. While this may sound like a
horrific bit of Ashley getting in the way and dying all the time, the
concept is surprisingly effective. Ashley is controlled using two
commands, both executed alternatively with the X button: wait and
follow. TWO commands and it works brilliantly. Ashley will stay down or
get behind you when you shoot enemies, and can be safe-kept in
conveniently-placed bins. Yes, if she dies, game over, but she can be
given herbs and does give some nice info about what’s around you
sometimes. This does get a bit tedious after a while, but right when you
start getting sick of the escort, the girl gets kidnaped and you only
have to deal with Leon. I hate to say it, but in the case of Resident
Evil 4, escort missions can actually be fun.
Remember cut-scenes?
Yes, those long, boring cutscenes? Well, no longer can you sit back and
watch these. Resident Evil 4 ingeniously integrates the
contact-sensitive buttons into the cutscenes. Press the right button
combination or face the consequences. This idea creates a strong tension
in the gameplay, never allowing you to relax. It is this tension that
makes the survival-horror genre excellent, and Resident Evil 4 creates a
tense atmosphere that cannot be missed.
Replay Value 10/10
I bought this game way
back in January of 2005, and I play even to this day. Completing the
story mode can take as long as 20 hours. But you’ll want to play it
again. Unlockable weapons and modes, including the very addictive
Mercenaries mode similar to the one in Resident Evil 3, make the game
full of lasting appeal. After getting all the unlockable weapons and
modes, I just recently began the next difficulty, Pro Mode. Even after
seven or eight playthroughs and you know all the puzzles and weaknesses
of the enemies, you’ll play it again. The incredible atmosphere of the
game keeps the scare factor going. Trust me, you’ll be playing this
game for years to come.
Final Verdict 10/10
Resident Evil 4 is
nothing short of amazing. It single-handedly redefines survival-horror
on every level. The over-the-shoulder shooting scheme is sheer genius.
And even with a slight emphasis on action, the game will scare you first
every time. The graphics create some of the scariest environments ever
seen on a video game console and the audio is chilling and does
everything to keep the gamer on the edge of their seats. The enemies and
bosses are no short of epic and shocking. The replay value is excellent
thanks to the wide variety of great unlockables. It is quite possibly
the scariest game I’ve ever played and I like it a lot. Resident Evil
4 is an unbelievable achievement in gaming and shows how excellent the
survival-horror genre is. It’s impossible to recommend Resident Evil 4
highly enough; this is one of the best, if not the best survival-horror
game ever created. Be good to yourself: buy this game. If you don’t
have a Gamecube, buy one and buy this game. Never has being scared been
so much fun.