Since
its debut on the Playstation 2, the Ratchet and Clank series has been a
staple in the many platformers for the system. Cleverly designed by the
folks at Insomniac Games, Ratchet and Clank seamlessly blended solid
platforming and action-packed weapons combat. After three excellent
games, Ratchet and Clank return in a surprisingly different game,
Ratchet: Deadlocked, with less platforming and more chaotic combat. Does
this change help or hurt Ratchet: Deadlocked?
Graphics 8/10
As with the past
games, Ratchet: Deadlocked brings some solid graphics. Character
designs, especially Ratchet and Clank themselves, are brilliantly
articulated and full of solid animations and good actions. The other
characters are also well-designed, each having some unique quirk to
bring some variety to the game. Level design is also good, although some
of the levels can seem too alike. A little more variety in the levels,
at least concerning weather and atmosphere, would’ve been appreciated.
Weapon and vehicle designs are as good as ever. The explosive madness of
the B-6 Obliterator, the glowing wall of the Holoshield, each weapon is
solid and cosmetically detailed, despite the occasional slowdown.
Vehicles are incredibly clever, bringing the classic Ratchet and Clank
charm to the frantic shooting. The giant spider tank the Landstalker
stomps around with power, and the Hoverbikes are fast and smooth to
ride. The graphics of Ratchet: Deadlocked remain solid, despite the few
problems they have.
Audio 9/10
James Arnold Taylor
returns voicing the hero Ratchet, as does David Kaye as Clank. Both
continue to do a superb job of voicing their respective heroes. The rest
of the voice acting is also well done. Each character’s voice is
supported by some stellar writing, from Vox’s sinister laugh to the
robot teammates’ little battle quips. Ratchet: Deadlocked has the same
hilarious dialogue and excellent voice acting that the last ones had.
In-game music is pretty simple: solid techno and action themes. Nothing
too special. Weapon sounds are excellent. Hearing a B-6 nail a group of
enemies is nothing short of exhilarating. Each weapon has some
incredible audio for each upgrade and mod. Audio remains a high mark in
this series.
Gameplay 8/10
Ratchet and Clank
begin their adventure recovering from their last intergalactic crisis.
They are then captured by TV tycoon Gleeman Vox and are forced to
participate in his Dreadzone gladiator-style battles. Trapped by collars
that will explode if they disagree, Ratchet and his buddies are forced
into the dangers of fighting other gladiators and earning their freedom
from Dreadzone. The story is filled with satire and parodies reality TV
every chance it gets, making a pretty funny story.
In Ratchet:
Deadlocked, you play as only Ratchet. Clank mostly sits out giving you
info this time around. Controls are tweaked to this new concept of
action gameplay. There are three different control setups for gameplay:
Third Person, First Person, and Lock On Strafe. Third Person will be
familiar to anyone who played past Ratchet and Clank games, with X being
jump, circle (or R1) to fire weapon, square for wrench, triangle to
switch weapons, among others. Surprisingly, I found this setup to be the
worst of the three. With so much action going on, hitting a target is
much more crucial and the game isn’t as lenient this time around.
Hitting a target is difficult and you must face the enemy to get a clean
shot. First Person is your traditional FPS controls: use the left analog
stick to move, right analog stick to aim, the buttons for similar
options as Third Person. Insomniac did a good job with the FPS controls;
it didn’t feel slapped on and actually felt functional in battle. The
last control setup is Lock On Strafe, probably the most useful one.
Without enemies, the game plays like Third Person, but when enemies
arise, the game allows for automatic lock on targeting and strafing.
Though you still have to control the camera during lock on, this is a
solid setup and doesn’t make the game feel too easy or difficult.
Finding a control setup to fit your gaming style isn’t a problem, as
each one has pretty solid functionality and advantages.
A new focus is the new
robotic teammates. These hovering havoc-makers follow Ratchet around
during his trek across the galaxy. The robots offer simple commands
using the D-Pad. For example, pressing Down on the D-Pad will
immediately get your robot buddies to regroup next to Ratchet. The
robots can hack door locks, deploy EMP blasts to shatter shields, or
produce some good ol’ coverfire in the tight spots. Actions are
context-sensitive, so anytime you’re by a door or certain enemy, a
simple D-Pad press will do the job. Your robots, however, aren’t
invincible, but you can revive them quickly and whenever they’re out
of commission. The overall AI of your teammates is good and helpfully
solid. The twosome can also be upgraded with new abilities, such as
deploying shields to protect Ratchet or their fellow bot. The
simplification of the controls and good AI makes the game much more fun,
and doesn’t make it feel like one big escort.
Oh, and we cannot
forget the weapons. Yes, those machines of mass mutilation return...sort
of. The weapon lineup does cover basic procedures, like the Magma Cannon
for close range, Fusion Rifle for sniping, the wrench for melee, and
more. However, if you look back to past Ratchet and Clank’s, you’ll
find that Deadlocked seems very empty in weapons. Going from over 30
weapons to little over 10 is a step backward in terms of diversity. Don’t
get me wrong; the weapons combat is still satisfying and visceral, but
there should be a bit of variety in taking out waves of enemies. While
Insomniac toned down the weapons, one thing they did up the ante on are
those clever contraptions known as mods.
Mods have been a key
component to Ratchet and Clank for a while, and Insomniac has given
Deadlocked a much deeper mod system. There are two types of mods: Alpha
and Omega. These mods can be assigned to different weapons, and each mod
has a different effect. Alpha Mods tweak the speed, capacity, and
auto-aim, among other effects. Multiple Alpha Mods can be equipped to a
weapon depending on its level, which you increase by gaining experience
and using the weapon. Omega Mods are mods that alter the offensive
capabilities of a projectile. The Napalm mod will rain magma over the
field, while the Shock mod will shock nearby enemies along with the
impact enemy. A weapon can only have one Omega Mod equipped at a time,
but they can be equipped to multiple weapons. The depth of the mod
system is satisfying and adds a pinch of strategy to the solid action.
With Ratchet under
arena arrest, the game focuses around missions and objective-based
levels. After arriving onto a planet for the first time, Ratchet and his
bot buddies are put into dangerous situations and must complete. You may
have to destroy all enemies, face a big boss, destroy towers, the list
goes on. This is good, but not all of the mission objectives are as
clever and fun as others. Sometimes you may have to face the same boss
again, or defeat the same enemies over and over. I would’ve preferred
a bit more diversity in objectives, as doing the same objective again
and again doesn’t give the game good credit.
Deadlocked expands on
Up Your Arsenal’s multiplayer by not only beefing up online play, but
adding in some co-op for good measure. Ratchet and Clank games have had
a pretty challenging difficulty, so bringing a friend along for the ride
will allow the gamer to not have to go it alone. The action gameplay
works well in both styles of multiplayer, and the experience is solid
and enjoyable from both ends of the spectrum.
The platforming has
been significantly toned down. Very rarely will you need to time a jump.
Deadlocked is strictly focused on action. While the action is extremely
fun, it was the seamless integration of both platforming and weapons
combat that made Ratchet and Clank so enjoyable. Deadlocked is fun as a
shooter, but as far as platforming, it can probably be called the worst
in the series. Deadlocked has a lot to offer, but the near-elimination
of platforming elements makes the game much less stellar than past
installment.
Replay Value 8/10
The story is still
short, but the expanded multiplayer easily remedies that problem. Also,
the classic Skill Point system returns, offers a massive amount of
challenges in the many planets to explore. Optional Dread missions are
challenging and more unique than most of the story missions, and
overall, Deadlocked has enough unlockables, modes, and humor to keep any
action fan satisfied.
Final Verdict 8/10
Ratchet: Deadlocked
takes the series in a new direction, hitting some marks and missing
others. The solid mod system and incredibly satisfying combat improve
upon past installments, but the little amount of platforming fun is a
letdown. Also, the lack of solid mission objectives and level varieties
keep the game from reaching true excellence. However, a very good
multiplayer and single-player save the game. Ratchet: Deadlocked is a
very solid action game, bringing in some of the most visceral weapons
combat around. Though it has gained unwanted changes since the last
installment, Ratchet: Deadlocked has enough good things going for it to
be a good purchase.