Mortal
Kombat has always been a hit in the fighting game genre. The elaborate
deaths and over-the-top fighting has made it a well-known series. Midway
at one point created some adventure games in the Mortal Kombat universe.
These games were hit-and-miss with usually more misses than hits. But
Midway plans to try again with their newest creation, Mortal Kombat:
Shaolin Monks. Can it make the cut? Let’s see.
Graphics 7/10
Not bad, but not great.
Environments can be diverse, but at some points are alike to the point
of getting lost. Textures are average and frame rate remains smooth
throughout. Cutscenes are quite detailed and offer some great
entertainment between gameplay. The ridiculously over-the-top fatalities
and excellent fighting animations are detailed and fun to watch, just to
see how many ways you can make a minion a broken pile of flesh. Not
particularly jaw-dropping, but functional and good to look at.
Audio 6/10
Voice acting is not bad. Hearing
the voices of Liu Kang, Kung Lao, and the rest are great. Sadly, the bar
stops there. Everything else is standard. The smashing of bodies and
punches are not particularly new. The music is okay, but will most
likely be drowned out by grunts or Liu Kang’s yells. Overall, there
really isn’t much to say about the audio. Functional, but not really
much else.
Gameplay 7/10
Midway has improved greatly on
their formula for a Mortal Kombat action game, though improved is far
from perfect. Shang Tsung is loose and it’s up to Liu Kang and Kung
Lao to stop him. Different attacks, throws, and special attacks are
assigned to certain buttons for easy access. The combo system in Shaolin
Monks is creative and smooth, allowing the player to move into a long
combo with ease. Being able to uppercut an enemy up, then leap into the
air and throw them is easy to do and doesn’t rely on
overly-complicated button combinations. This allows plenty of variety in
the fighting. Sadly, most of these moves will not be necessary, as
blocking, rolling, and a simple combo will suffice for most of the
enemies. If you do branch out and try some of the more complicated
moves, you’ll no doubt be impressed at the smoothness of the attacks
and fluidity of the combo system. But if you don’t, then you’ll be
doing the same moves over and over again. Also, some of the techniques
seem too cheap. Some moves allow you to safely attack without an enemy
being able to attack. Execute these moves too much and the satisfaction
breaks down, allowing for inexcusably long combos (I got a 100+ combo by
using the same three moves over and over). You can purchase new moves or
upgrades to moves at any time with experience, which is earned through
large combos, allowing for a player to try out a new move without having
to wait for a new stage. Weapons are also scattered about an area for
use, each one having unique moves and powers. The legendary fatalities
return, using the traditional button combinations to instantly destroy
an enemy. These are incredible to look at, but do slow down the action a
bit. Same with multi-killing Multalities, and the raging power-filled
Brutalities. Bosses are challenging and unique, requiring precise timing
and quick reflexes to complete, making them some of the best parts of
the game. The biggest problems with Shaolin Monks are the clunky
platforming and the uncooperative camera angles. Projectiles will appear
out of nowhere, and making jumps in the game is difficult, both due to
the sloppy camera work and difficult jumping mechanics. The gameplay of
Shaolin Monks is pretty standard fare as far as beat-em-ups go, but the
fighting system is fluid and fun, despite its shortcomings.
Replay Value 8/10
The fighting system does offer a
lot of opportunities to experiment and the unlockable characters and
hidden Kontent do provide some extra value. The Ko-Op is good as well,
allowing partner attacks and some cool cooperative combos. The only
problems in the value is the gameplay. If you really don’t like the
gameplay and the cons outweigh the pros to you, the repetitiveness will
be a prime concern. But overall, Shaolin Monks offers a lot of bang for
your buck, even though the story mode is fairly short.
Final Verdict 7/10
It’s quite easy to say that this
is the best Mortal Kombat game that isn’t a fighter yet, but sadly,
the game could’ve been better. The repetition can be avoided by using
the different techniques, but there really is no reason to try the
different moves unless you want to. If the game gave you more incentive
to be diverse in the fighting, the repetition could’ve been avoided.
But, it doesn’t. The game’s presentation is okay, and it has a lot
of Kontent and modes, but many of the ideas of the game seem incomplete
and almost redundant. If you’re a die-hard Mortal Kombat fan, give it
a purchase. If not, rent it for a quick, solid beat-em-up.