If
there’s one RPG that caught the world by surprise, it was Kingdom
Hearts. An odd combination of Disney and Final Fantasy, Kingdom Hearts
caused some people to shake their heads at its mixture of classic Disney
stories and epic Final Fantasy battles. Despite some worries, Kingdom
Hearts was a phenomenal experience. Using a unique real-time battle
system and an expansive story, Kingdom Hearts seamlessly combined the
charm of Disney with the storyline depth of Squaresoft. It was a
masterpiece and definitely drew in a following. After a GBA game and
years of anticipation, Kingdom Hearts II hit stores with fans eager to
explore Sora and friends’ next adventure. However, the sequel makes a
few changes as well. It’s been a long road coming, but does Kingdom
Hearts II follow in the footsteps of its legendary predecessor?
Graphics 10/10
The first Kingdom Hearts was a
cinematic and action-packed experience thanks to its fast combat and
beautiful cutscenes. Kingdom Hearts II is by far one of the most
cinematic games ever to be released on the Playstation 2. From the
start, the player gets to see an incredible opening cinematic recapping
the events of the first Kingdom Hearts and the Chain of Memories GBA
game. After witnessing this beautiful opening scene, the game begins
with some rich and detailed environments to explore. The new characters
that you meet up with right off the bat are distinctly animated and
their appearances define their colorful personalities. As the plot
thickens and the new character Roxas begins his adventure, new enemies
appear for him to fight. Once the game exits the opening world, Sora,
Donald, and Goofy begin their travels across the worlds. Each world is
based off of a Disney universe and Kingdom Hearts II, like its
predecessor, does a superb job in retaining the Disney atmosphere in
each world. When entering the world of Beast’s Castle, you see ornate
and royal furnishings throughout. When entering the world of Tron, the
world glows with bright, flourescent lights. When you enter a world, you
immediately are captivated by its charm. As each world’s intricate
story unfolds, Sora and his crew enter some of the most cinematic combat
sequences ever to graze a console. The battle system puts its emphasis
not only on fast-paced action, but beautiful cinematic flair. During
battle, Sora’s abilities are over-the-top and stunning to watch. Using
different enemies’ powers against them with the new Reaction Command
adds depth to the battles and also increases the flow of cinematic
excellence. The Reaction Command’s use with teammates is no short of
incredible; you can team up with your allies to unleash Limit Breaks,
which are special attacks that not only help in battle, but make Sora
and the player feel even more connected with each Disney world. The
Final Fantasy characters make special appearances as well (some even as
teammates) and their placement in each world only increases the stunning
cinematic finesse that Kingdom Hearts II produces. Kingdom Hearts II’s
graphics are some of the best around and are simply stunning to view.
Audio 10/10
From the start, Utada Hikaru’s
new theme song "Passion (Sanctuary)" takes the stage as the
theme of Kingdom Hearts II. Although it’s not as beautiful as
"Simple and Clean," Sanctuary is an excellent theme song and
is very appropriate for Kingdom Hearts II elaboration on the storyline.
An all-star cast of colorful characters is backed up by an all-star
voice cast. Haley Joel Osment returns as the now older Sora,
dimensionalizing the difference in Sora’s appearance with his
attitude. Throughout the different Disney worlds, the voice acting
remains just as good as the first, with the original voice actors and
some stellar performances. The Final Fantasy characters are voiced
equally well, with returning favorites like Steve Burton as Cloud Strife
along with new voice actors like George Newbern as Sephiroth. Jesse
McCartney does a great job with the new character Roxas, introducing him
with a good personality. Throughout the game, some epic scores are
presented during battle. The cinematic scope is realized as some
excellent orchestral scores arrive during the climactic battles.
Familiar Disney themes arrive in worlds, escalating the Disney charm.
Sound effects are full of force and powerful effect, differentiating
themselves from another depending on attacks and enemies. The audio is
extremely well done, thanks to a great voice cast, some epic music, and
great sound design.
Story 10/10
The game picks up about a year
after Chain of Memories. The game does a good recap of the past games,
although it’s recommended to play the others first to get the full
story. The game begins with a young boy named Roxas exploring his town
with his closest friends. As Roxas is adventuring and discovering some
of the town’s mysteries, he gets himself wrapped up in some strange
happenings. With the arrival of some odd characters and enemies, Roxas’s
motive in the rich tapestry of Kingdom Hearts II develops and Sora’s
journey begins. Sora’s adventure begins with him awakening from a deep
sleep and returning to his goal of finding his friends, Riku and Kairi,
and helping Donald and Goofy find King Mickey. After obtaining some new
equipment and information, Sora discovers that the Heartless still
exist. With that, a new group called Organization XIII have a new plan
up their sleeve with some creatures known as Nobodies. With some
familiar allies and new enemies, Sora’s journey of finding the secrets
of Organization XIII begins again.
Kingdom Hearts II’s story is much
more complex than the first Kingdom Hearts. The major departure is Sora’s
personality. Now older, Sora is no longer the scared, nervous boy he was
in the first Kingdom Hearts. He’s more eager to journey and fights on
because he wants to, not because he feels like his destiny is forcing
him to. This departure from Sora’s original personality is an
excellent transition between the two games. However, the discoverer of
destiny is Roxas, who is pulled into the mysteries. Familiarizing the
player with the destiny theme is accomplished by playing as Roxas at the
beginning, similar to what happened at the beginning of the first
Kingdom Hearts. I won’t spoil what happens throughout the story, but
more secrets arise and the enemies are quickly elaborated into
characters that truly make the story complete. Kingdom Hearts II has the
happy charm of Disney, making it accessible to many people, but beneath
the charming exterior lies one of the deepest and most engaging stories
around. An amazing philosophical romp through light and darkness itself,
the story of Kingdom Hearts II follows the excellent path that the first
game created, while adding new twists along the way. By elaborating and
uniting the stories of previous games, Kingdom Hearts II does a
phenomenal job of presenting a powerful narrative for the player to
explore. One note of mention is that it’s best to have played the
previous Kingdom Hearts games to get the full story, or at least the
first Kingdom Hearts. However, the game does a respectable job of
recapping the previous games, so even newcomers to the series will be
able to jump into the excellent story quickly.
Gameplay 10/10
Kingdom Hearts’ real-time battle
system garnered it praise. Using a menu and moving simultaneously was a
great system. Kingdom Hearts II basically follows the same formula.
However, the battle system has some new additions that will surprise
those who played the original Kingdom Hearts.
The first Kingdom Hearts used the
left analog stick to move, with the right controlling a menu. Kingdom
Hearts II leaves movement on the left analog stick, but now the camera
is mapped to the right analog stick. This makes the camera less of a
headache, as you can pan in and out or rotate the camera on the fly.
Scrolling through the menu is now only on the D-Pad. You can’t run and
scroll through the menu as easily now, but it works well. The X button
is used to perform the selected action on the menu. The circle button is
used to jump, and the square is used to perform certain abilities that
can be determined with the stats. Locking on is still well-placed on the
R1 button. The system allows the game to play out more like a 3-D
platformer, keeping the fast-paced action fluid and the combat well
done.
The triangle button will quickly
become a close friend in Kingdom Hearts II. The triangle button is now
the Reaction Command, a context-sensitive action that can do different
actions depending on the situation. In the first Kingdom Hearts, you had
to scroll down the menu to find the action that could be used. Kingdom
Hearts II streamlines the process by making the triangle button the
action command button. This makes exploration and interaction with the
environment much faster. Even better is the Reaction Command’s use in
combat. Certain enemies can be defeated using the Reaction Command.
Counter an enemy’s attack by pressing the triangle button at the right
time. Like exploration, combat is much faster and much more fluid. Using
Reaction Commands, combos can be seamlessly linked together, adding
cinematic flair to the combat. The combo system is so seamless that you
can literally stay in the air for minutes in a single combo. Certain
boss fights allow for mini-cutscenes to arrive with the Reaction
Command, making the already stunning game to be even more epic. The
combat is so deep and complex thanks to the Reaction Command that the
random battles rarely get tiresome. You’ll actually want to fight the
many enemies that arrive because the combat is never the same twice. The
Reaction Command streamlines battle and exploration in every way, making
the entire game much faster and much more action-packed. Kingdom Hearts
successfully bridges the gap between combat and cinematic, thanks to its
excellent battle system.
A brand-new addition to combat is
the Drive Gauge, a special gauge that exists with the HP and MP gauges.
The Drive Gauge is slightly similar to the Charge Gauge of the original
Kingdom Hearts, although this one is separate from the MP gauge. By
attacking enemies or gathering special Drive orbs, Sora can gain energy
to transform into a Drive form. The Drive forms are super-powerful alter
modes of Sora that have heightened abilities in areas, along with some
special skills. These modes offer up an ally on the field to power up
Sora in a specific field, whether it is Strength, Magic, attack range,
or other special areas. These modes can be leveled up like normal Sora
and some can even be equipped with items or weapons. The Drive forms are
tons of fun to use and make the fast gameplay even faster and even more
fun.
Another new addition is Limit
Breaks, a special team ability where Sora and a party member can attack
together. When both players’ MP is spent by selecting the Limit option
from the menu, Sora and a teammate (equipped with the special Ability)
can perform a powerful team ability, like a loud roar with Beast or a
raining firestorm with Mulan. This ability not only provides some
beautiful cinematic essence to battles, but also (when timed correctly)
can do some serious damage to enemies. With so many allies to select
throughout, these Limit Breaks are incredibly versatile and lots of fun
to perform.
Kingdom Hearts II does offer some
brand new worlds to explore. From the beginning, you arrive in Twilight
Town, a quiet town that is bathed in eternal sunset. Although it shares
much in common with the first Kingdom Hearts’ Traverse Town, Twilight
Town begins the story in a new way. Some classic Disney-themed worlds
are here to explore. Some will prove their familiarity like the
Nightmare Before Christmas’s Halloween Town or The Little Mermaid’s
Atlantica. However, these have many new twists to make it feel much less
like a rehash. The new worlds are very well designed, both in structure
and cosmetic detail, like Mulan’s Land of Dragons and Pirates of the
Caribbean’s Port Royal. Each world finds a special way to distinguish
itself in gameplay, whether by a binding rule or different enemies. The
levels always find ways to surprise, both in gameplay and storyline.
Even some of the most quirky levels, like the Steamboat Willie Timeless
River level, don’t feel slapped on. Each world feels integral to Sora’s
adventure, which is essential in exploring the storyline of Kingdom
Hearts II. The levels are linear, but the game adds new surprises along
the way and return visits to some worlds offer some new battles or
challenges. The worlds capture the Disney charm perfectly and offer
excellent gameplay options and diversity.
There’s plenty of cameos
throughout Kingdom Hearts II, and while not all can be used as true
party members, Sora will encounter some familiar "fantasy"
characters to aid him in the tight spots. However, the Disney characters
along with other special characters are phenomenally used in both the
story and combat. Everything that the character was famous for is
captured in an excellent way, drawing out the charm that made each
character significant in the first place. Every time you see a character
you’ll feel a sense of kind familiarity and it stays with you
throughout the entire game. This unity of story and gameplay is Kingdom
Hearts II’s true essence and makes the entire experience a fantastic
one in every possible way.
Compared to other RPGs, Kingdom
Hearts II is rather light on the stat-tracking and number-crunching.
Most of the game itself is based around skill. The high-intensity action
hides some detailed ability and stat systems, despite being rather
simplistic compared to other, more traditional RPGs. A prime example of
this action-over-stats system is the newly improved Gummi Ship system.
No longer is the game a slow-paced trek through empty space; this time
the Gummi sequences demand attention. Fortunately, they are worthy of
it. The Gummi Ship customization is still deep and the actual sequences
between worlds are reminiscent of classic shooters like StarFox. The
game follows some rapid-fire and lock-on weapon systems, along with some
more detailed tweaks depending on the actual craft. The enemies are
aggressive and much more diverse, demanding some good maneuvers during
encounters. The entire Gummi sequence is extremely fast and smooth, a
high-speed game that will bring back fine memories of fast racers like
F-Zero. The Gummi Ship sequences can be skipped with a built-in warp to
past worlds, but even when you have to travel through the fights, the
journey is much less a chore and is actually a fun minigame.
The gameplay itself is rather
simplistic, but the diverse enemies provide some serious challenge. Each
Heartless, Nobody, and enemy will surprise in their complexity. Even the
low-level enemies provide challenge and demand well-timed Reaction
Commands and expert reflexes. The bosses, especially, are filled to the
brim with challenge, while also providing some of the most epic
sequences ever conceived in a video game. Some bosses demand insane
amounts of reflexes and skill, but the game balances it out with some
excellent ally AI and abilities. The entire game feels well tuned to the
utmost detail; everything in this game is purely excellent in its
execution. No part of the game feels overly difficult or slapped
together. The gameplay of Kingdom Hearts II is some of the best ever
designed with the end result being one of the greatest games of this
generation.
Replay Value 10/10
Kingdom Hearts II, like its
predecessor, has a lengthy story, clocking at 30 hours without any
side-quests. Every step of the way the plot thickens and the suspense
grows, drawing the player in. The story is so engaging that you’ll
want to continue down the twisted road that Kingdom Hearts II creates,
then return to its intricate pathways. Outside of an excellent story,
Kingdom Hearts II has plenty of side-quests, minigames, and treasures to
keep the player occupied long after the final boss. Finding new weapons
with the Item Synthesis or fighting other enemies to gain experience
will constantly get you to come back to this phenomenal game, that is if
the excellent story doesn’t keep you coming back already.
Final Verdict 10/10
Although it’s been years since
the first Kingdom Hearts was released and the expectations have grown to
tremendous levels, Kingdom Hearts II has not disappointed. The graphics
are pristine and gorgeous to look at and the audio is top-notch. The
gameplay’s focus on fast action and seamless cinematic beauty is
impressive in every way. The story continues to be a heartfelt
narrative, expressing important themes and interesting characters. With
a ton of side-quests and treasures, Kingdom Hearts II’s longevity is
filled with many objectives to explore and complete. Kingdom Hearts II
continues the fluid and cinematic feel of the first game, while adding
some new gameplay elements and even more flair to combat. Kingdom Hearts
II is simply one of the best games ever created, surviving the
expectations by providing some of the most satisfying gameplay and epic
storyline ever seen. How Disney and Square were able to successfully
surpass the excellent original is a mystery, but the end result is a
superb continuation of the incredible Kingdom Hearts narrative. A
phenomenal achievement in absolutely every way, Kingdom Hearts II is one
of the most cinematic, beautiful, epic, fast-paced, and above all else,
fun examples of interactive entertainment ever created. Do not miss this
game, for it is part of the Pantheon of gaming and deserves no less than
the highest recommendation.