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Review of the Week

Super Dragonball Z (PS2)

Just when you thought it was over, Dragonball Z is back. As one of the most popular martial arts anime around, Dragonball Z just never seems to stop returning for another round in the video game ring. It's been quite a long road for Goku and friends in fighting games. Budokai 1 and 2 were taken as slow and clunky fighters. However, Budokai 3 was a major step forward for the series, at long last emulating the fast-paced battles that the anime was known for. Tenkaichi Budokai wasn't as impressive as Budokai 3, but retained the over-the-top feeling that the series was known for. Now Super Dragonball Z is out for the PS2, along with a healthy pedigree from Noritaku Funamizu, producer of the legendary Street Fighter II. Does Super Dragonball Z improve the DBZ gaming legacy?

Graphics 7/10

The graphics of Super DBZ are very similar to past DBZ fighters. As with the Budokai games, cel-shading leads the way, with colorful and cartoony characters. Unlike previous DBZ fighters, Super DBZ follows a more manga-oriented following. The game is full of giant onomatopoeia when attacks flurry. A strong punch will result in tremendous words to burst from the attack. A giant explosion will appear when a strong super attack hits. While the game isn't as dedicated to its manga influence as, say, Naruto: Ultimate Ninja, the manga trappings are plentiful and it's great to see the game return to its roots when it comes to presentation. Other than the manga effects, Super DBZ really isn't a massive improvement in graphics for the series. Sure, the characters look okay, but there isn't a huge difference in Super DBZ's character designs and past DBZ fighters'. Environments do provide a trump card in terms of amazingly destructive obstacles. Constantly punching a wall will not only make it shatter, but shielding from attacks will be gone. The environments provide plenty of destructibility in battles. The over-the-top projectile energy attacks, however, are toned down far too much. Unlike Budokai 3 and Tenkaichi, the super-powerful energy blasts don't look as powerful or massive in Super DBZ. Although the graphics aren't a tremendous improvement, the game has a unique manga influence and destructible environments, giving it some solid ground to stand on.

Audio 5/10

Once again, the DBZ anime English voice cast returns for another round. However, the voice acting just doesn't seem as strong as past games. There seems to be much less enthusiasm in the voices. Some lines are painfully recycled far too much. The music is just horrible. There is barely any originality in it, and at times, it can sound like music from the 16-bit era. The sound effects provide some strong backup to the manga onomatopoeia in the graphics, where tremendous explosions and energy blasts are highlights. But despite the well done sound effects, the poor music and repetitive voice acting bring the audio down.

Gameplay 6/10

Super DBZ attempts to return DBZ to the fighting game roots, developing a fighter that can satisfy the hardcore fighting fans. In fact, Super DBZ was first an arcade game, and being backed up by one of gaming's most influential fighting game producers, Super DBZ should have been an easy task to deal with.

The most interesting part of Super Dragonball Z is surprisingly not the battles themselves. It's the RPG elements that make the game worth playing. Players can create Character Customization Cards, special cards that are used to keep track of players' stats, skills, and strengths. Using Battle Points, or BP, that are obtained throughout the game, a player can increase a certain fighter's stats like Attack or Defense, or spend Experience to get stronger skills like a longer range of attack or a powerful energy attack. The attacks are spread out in a skill tree, where different attacks must be chosen over others to increase the skills of characters. The amount of depth in the RPG elements is impressive and will keep players coming back to improve their fighter.

But shouldn't the battles be the highlight of a game based on one of the most legendary martial arts anime around? Sadly, Super DBZ fails to provide both a deep combat and a fan-oriented DBZ game. Controls are simple, too simple. X to guard, circle to jump (double-tap to hover in flight), square and triangle to attack. L1 to throw, L2 to dash, R1 and R2 for a homing attack. The controls are simple enough to be accessible, but hardcore fighting fans, who are supposed to be one of this game's target audiences, will be disappointed at the lack of depth of the combat. Very few moves are available for each character compared to other fighters like Virtua Fighter and Tekken. Even worse is that the combos to make special moves will be too complicated for fighting game rookies. The controls aren't able to suit either hardcore fans or rookies, which breaks the combat system completely.

But what about the DBZ fans? All of their favorite characters like Goku, Vegeta, Gohan, Cell, and Frieza are there. While it's great to have such staple characters in the game, the game is missing too many famous characters. What about Zarbon? What about Cooler? What about Broly? Sure, Chi-Chi is there, but the game's roster of characters is extremely slim compared to Budokai 3, and even more slim compared to Tenkaichi. Sure, unlockable characters are present, but the game lacks many of the characters that were present in past DBZ fighters. DBZ fans would want a massive roster of characters throughout Dragonball history to battle with, but Super Dragonball Z doesn't deliver in satisfying hardcore DBZ fans either.

Dragonball Z fans also will be disappointed at how much slower the game is. To the game's credit, the homing and dash attacks can speed up combat, but defensive tactics like teleporting and pursuing are sadly absent, bringing down the DBZ style of the game. Beam struggles, one of the groundbreaking aspects of Budokai 3, have been dropped as well. There isn't as much Dragonball Z action as in past games, with so many special features being dropped to return to a more traditional fighter. The fun in playing Dragonball Z fighters was the ability to perform incredibly over-the-top martial arts moves, making the game feel full of high-intensity action. Super DBZ is too slow and traditional to satisfy DBZ fans.

However, Super DBZ does have some things going for it. One of which is the inclusion of the Action Gauge. The Action Gauge is a limiter to abilities like dashing and flying. If you dash or hover too long, the Gauge decreases and eventually performing such gravity-defying actions won't be able to be done. The Action Gauge does add some strategy to gameplay, and combined with destructible environments, the game does go where DBZ games have not yet been. There's balance in the Action Gauge system, something that's lacking in the rest of the game.

The mode selection is also extremely slim. Original Mode is a traditional climb-the-tower fighting game, a solid reuse of the arcade version which also allows you to use the customized character. Z-Survivor is where a majority of the game will be played. In Z-Survivor, you use your Character Customization Card. Your character can gain experience and fight in a survival match. Winning each battle will allow you to spin a roulette to either increase stats, earn Dragonballs, or heal in between fights. Training Mode is a typical training session. A disappointing factor is the lack of a tutorial in training. Versus Mode allows you to fight against a friend. Customize allows you to customize your characters, gain skills, and increase stats. Summoning is a special mode where after gathering all seven Dragonballs with a customized character, whether in Z-Survivor or Original Mode, you can obtain a special technique, a new color, or something entirely different. This does add replay value, but doesn't stop Super DBZ from not having enough modes to satisfy hardcore fighting fans.

Replay Value 6/10

It's a disappointment to see such a slim amount of characters and modes. Sure, customizing the characters and unlocking secret characters will keep your attention, but there's just not as many things to do as there are in past DBZ games. Some more modes would've been better, but Super DBZ is too shallow of a fighter to garner fans' praise.

Final Verdict 6/10

Despite a strong pedigree and source material, Super DBZ fails to satisfy either target audience it attempts to capture the attention of. An overly simplistic fighting system is hindered by clunky controls and a distinct lack of depth. Sloppy audio and an extremely small roster of DBZ characters will disappoint DBZ fans. The Customize aspect of the game is well thought out and deep, but putting it to use is an issue in itself, thanks to a clumsy system and lack of the DBZ style. A manga influence and interesting character customization cannot save the game from its flaws. Super Dragonball Z's biggest problem is that it tries too many things and tries to attract too many different audiences, eventually disappointing them all. If you're an absolutely die-hard DBZ fan, you'll most likely pick up this game. Other DBZ fans will be disappointed at the game's pace and lack of characters. If you're a hardcore fighting fan, you'll be disappointed at the game's shallow combat and disappointing fights. However, anyone on the middle ground can find some good concepts in the game, like the Customize system and Z-Survivor mode. Anyone who is not any of these people won't be satisfied with Super DBZ. It's lack of combat polish and slow fights won't gather any new fans, let alone those already interested in either martial arts anime or fighting games.

 

 

Reviews

 

8/6/06 Naruto- Ultimate Ninja

5/14/06 SSX 3

5/7/06 Tomb Raider Legend

4/30/06 Psychonauts

4/23/06 Meteos

4/16/06 Kingdom Hearts II

4/9/06 Ape Escape 3

4/2/06 Halo 2

3/26/06 Sonic Riders

3/19/06 Gunstar Super Heroes

3/12/06 Resident Evil 4 (PS2)

3/5/06 Halo: Combat Evolved

2/26/06 Super Smash Bros. Melee

2/19/06 Mario Kart DS

2/12/06 Shadow the Hedgehog

2/5/06 Ratchet: Deadlocked

1/29/06 Peter Jackson's King Kong

1/22/06 The Matrix: Path of Neo

1/15/06 Gun

1/1/06 Soul Calibur III

12/24/05 Sonic Rush

12/18/05 Advance Wars: Dual Strike

12/11/05 Shadow of the Colossus

12/4/05 Dragonball Z: Budokai Tenkaichi

11/27/05 Battalion Wars

11/20/05 Ultimate Spider-Man

11/13/05 Mortal Kombat: Shaolin Monks

11/6/05 We Love Katamari

10/30/05 Resident Evil 4

10/23/05 Burnout Revenge

10/9/05 Animal Crossing

9/25/05 The Incredible Hulk: Ultimate Destruction

9/11/05 Banjo-Kazooie

9/4/05 Sonic Gems Collection

8/28/05 Burnout 3: Takedown

8/21/05 Prince of Persia: The Sands of Time

8/14/05 Alien Hominid

 

I appreciate your patronage of reading my reviews. Due to some intense observation of my reviews, I have recently changed the format of the reviews. Games will now be judged in five categories: Graphics, Audio, Gameplay, Replay Value, and Final Verdict. The Final Verdict is one number on a scale of 0 to 10, moving by ones. When reviewing certain games like RPGs, I will include an additional category of Story. I hope this format doesn't put anyone at a disadvantage when reading my reviews. If there is a point that I feel that it's not working, I will investigate a change in the review format. But, as I said before, these reviews are put in my own opinion. Your take on these games may be MILES away from mine. Just remember that if you plan to buy or rent these games. Thank you. 
 
I hope everyone likes the longer, more in-depth reviews I write. Look for a review next week! Thanks!