In
the vast world of turn-based strategy, many people have been driven to
their mouses and keyboards. But one series has become a legend in
handheld strategy: Advance Wars. The other Wars games were good on the
old consoles, but Advance Wars (along with its respective sequel, Black
Hole Rising) have driven an epic and fun franchise to the handheld
world, and this time, to Nintendo’s newest system, the Nintendo DS.
With two-screens and a lot of unique hardware, can Advance Wars: Dual
Strike make the cut?
Graphics 8/10
While the graphics do
up the ante a bit, they still look like the old Advance Wars games. But,
that’s not necessarily a bad thing. The Advance Wars graphics were
very good for the GBA, and while not stunning, they are rather lively
and colorful. CO leaders are designed diversely and well, and the maps
themselves do provide a decent amount of variety. The inclusion of a map
editor also allows you to customize the battlefield. The frame rate
doesn’t stutter, and the movement of each unit across the map is
smooth. During an attack, the tradition of zooming in to the units is
kept and does look as good as it ever was. It would have been great to
see a bit more advanced graphics on the DS, but I can’t say that the
graphics are bad when in fact they do the job well.
Audio 8/10
There is no
voice-acting, but there are a few voiced lines across the board. But in
such a chaotic game, voice-acting isn’t a must. The explosive attacks
of the Advance Wars world remains lively and provides the role of
commander with action. Each type of weapon from each type of unit is
different and doesn’t make the game boring. There are some nice war
scores in the background of the maps, menus, and battlefields. Also,
when a player executes a CO Power, Super Power, or Tag Power, the music
jumps to a more active tempo, keeping the gamer on edge and feeling the
effect of a well-placed attack or clumsy defense. Audio doesn’t change
much either, but remains well-made and doesn’t hurt the game at all.
Gameplay 9/10
Advance Wars has
always been an incredible strategy game and its DS incarnation does not
disappoint. With the Black Hole Army on the aggressive, the many nations
must unite to form the Allied Nations and stop the Black Hole Army. The
gameplay remains, at its core, the same. As a CO, you control the army
of your nation. On the battlefield, you move your units strategically
and attack enemy forces. Along the way, you must maintain your army by
buying new units. To get funds, you earn money from cities that you
either possess from the start or capture from neutral or enemy forces.
With new units, you must either defeat all enemy units or capture the
opponent’s HQ. However, if your units are all destroyed or your HQ is
captured, you lose. The Advance Wars formula is excellent mostly because
of its simple execution compared to other strategy games. There is not
much resource management, although you must monitor your units and
funds, along with fuel for your units. Advance Wars: Dual Strike’s
simplicity makes it accessible to newcomers who haven’t entered the
turn-based world yet, while keeping veterans of the series excited by
including new maps, skills, and some new DS-additions to the already fun
fray.
Dual Strike does have
some new tweaks for its respective hardware. First is that you can use
either the traditional D-Pad and face buttons to move and select units,
or you can use the stylus to direct them. Surprisingly, both methods are
effective and neither one seems incomplete in its function. Another new
addition takes advantage of the DS’s two-screen setup. Now you only
have to place the cursor on a unit on the bottom screen and the top
screen will show all the details on the unit. While this may seem a bit
unneeded, you’ll soon realize the distinct increase in pace of the
game. Managing units with the two screens will quickly become
instinctual and the game will fly by quicker. The two-screen setup is
also used for combat. With two screens, you can now fight on two
different fronts. Therefore, you can now use two CO’s instead of one.
Your first commands units on the surface, another (controlled by a CPU
which can be tweaked) takes to the skies. With two CO’s, you can also
execute Tag Powers, where each CO executes their Super Power
consecutively, offering not only special techniques, but two
opportunities to position units. Advance Wars: Dual Strike also uses the
DS Wireless Play to be able to play against another DS owner, even if
they don’t have the game. The Download Play is a brilliant inclusion
in the game. Advance Wars: Dual Strike takes advantage of the DS
hardware amazingly well, while keeping the core of the gameplay in tact.
The modes of Dual
Strike are plentiful. The core is the Campaign mode, where you control a
CO against the Black Hole Army and are assigned to missions and maps.
War Room allows for some quick player vs. CPU battles. Survival Mode is
an endurance and management test where you get limited resources, like
time or money. Combat is an interesting addition where you control a
single unit in real-time and move across a battlefield to take out
enemies and capture the cities and HQ. You get a set amount of funds to
purchase units at the start and must spend them to last six consecutive
battles. While this seems a little unlike the Wars formula, it’s quite
fun and is a nice diversion from the turn-based mayhem of the other
modes. You can also customize CO’s and backgrounds, and even create
your own custom maps to use in battle. Wireless play is both
single-card, where only one play needs the game, and multi-card, if
other players have the game. The multiplayer is deep, where you can do a
quick battle with friends with single-card, or use your own armies and
CO’s with multi-card. You can also trade your custom designed maps to
your friends wirelessly. Advance Wars: Dual Strike doesn’t rely on a
single trick to make a good game, even though that single trick is a
very good one. Packing in so many modes along with great multi-player
makes it a fun game.
Advance Wars: Dual
Strike has very few marks against it, but one of the marks is the
difficulty. It is a bit steep and the CPU is not afraid to punish you
for a sloppy position of a unit or being stingy with your funds. But
that is one of the many reasons Advance Wars is so addictive. The AI isn’t
impossible, and once you do perform an excellent strategy, you know it,
and in the end stay with Dual Strike. The game is also handheld
strategy, allowing you to be able to take it with you, play a quick
game, and put it down to continue on your way. That is, if you can put
it down. Advance Wars: Dual Strike’s simple gameplay, plethora of
modes, and wireless capabilities make it one of the most addictive games
to grace a handheld. The gameplay is exhilarating.
Replay Value 10/10
Putting this game down
is a serious feat, I must say, because the sheer amount of things to do,
modes to play, and things to unlock give this game a ridiculous amount
of lifespan. The gameplay is also seriously addictive. Not only that,
but the multiplayer is incredible. Once you get bored of one mode, you
can move on to another. But at its core, the gameplay remains solid
throughout. And even if you do have the huge amount of spare time to
play through the whole thing, you’ll play it again. It’s that
addictive. Replay is perfect.
Final Verdict 9/10
Advance Wars: Dual
Strike takes everything great about the GBA Advance Wars and adds the DS
flavor to it, making a fun, satisfying, and very addictive experience
for the Nintendo DS. Although the difficulty is a little bit high, you’ll
want to come back and fight until you win, and by then, you can’t put
it down. The brilliant use of the DS hardware will please fans and
newcomers alike, and the overall gameplay is simple enough to be
accessible, but deep enough to keep you coming back. Advance Wars: Dual
Strike is a stellar game and does the DS and handheld gaming in general
good justice. Even if you’re new the Wars series or even strategy
games, Advance Wars: Dual Strike is the perfect way to get into the
genre. Buy this excellent DS game as quick as you can.